by Bawden Studio | Jun 18, 2019 | Design, Development
When we got to working on the third level for the game, there was an obvious design flaw. In game development these are pretty common, and are a part of the process. You find something that becomes and obstacle and you start to come up with ideas to fix it. This...
by Bawden Studio | Apr 29, 2019 | Animation, Art
When I was first creating the content and started prototyping, I began with the main character. The idea was to look at art from games that I enjoyed in the past and try to reverse engineer their process. I tended towards looking at spritesheets from old Squaresoft...
by Bawden Studio | Apr 20, 2019 | Business
Today I wanted to write about the name of the game. The old question “What’s in a name?”, and the regular reply of “Everything!” really ring true. This is especially true in game development. We are in an industry where the name of a...
by Bawden Studio | Apr 13, 2019 | Development
This game started a little before Christmas 2018. I (Henry Bawden) came back, frustrated once more at being shot down by investors. Let me back up a bit to catch you up to that point though. Until a few years ago, I was focusing on contract work for other people. In...