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Character Position

When we got to working on the third level for the game, there was an obvious design flaw.  In game development these are pretty common, and are a part of the process.  You find something that becomes and obstacle and you start to come up with ideas to fix it.  This...

Main Character Sprite Sheet

When I was first creating the content and started prototyping, I began with the main character.  The idea was to look at art from games that I enjoyed in the past and try to reverse engineer their process.  I tended towards looking at spritesheets from old Squaresoft...

What’s in a name?

Today I wanted to write about the name of the game.  The old question “What’s in a name?”, and the regular reply of “Everything!” really ring true.  This is especially true in game development.  We are in an industry where the name of a...

Leaky Dimensions: The Backstory

This game started a little before Christmas 2018. I (Henry Bawden) came back, frustrated once more at being shot down by investors. Let me back up a bit to catch you up to that point though. Until a few years ago, I was focusing on contract work for other people.  In...